tl; dr; Galagian, a game I made in 2008, is now available on Retrocade in a slightly refreshed version. So give it a try.
Over the course of history of gaming many great ideas were created and since forgotten. One of those is Boulder Dash, a game about collecting crystals while avoiding falling things and lurking monsters. And while things can fall both the protagonist and the monsters can move in four directions, unaffected by gravity.
And why am I telling you all this? Because I’ve just made Rock Rush available on Retrocade. And Rock Rush is a straight-up Boulder Dash clone, so now I don’t have to explain what it is about!
There are 5 levelsets available, two are custom-made, three are straight out of the original, C64 version of Boulder Dash.
What more, soon I’ll release the source code of the game. And the art assets! Stay tuned!
Let’s talk a little about a couple of methodologies I use to structure the code of my games. My intention was to tell you more about the framework I made over the years but, really, it’s more of a collection of modules and classes than a fully-fledged framework for good reasons (not to mention it’s made in AS3 and we’re in the world of C# right now). Instead I’ll explain some concepts, modules and ideas that I am copying over to C# while working on Trans Neuronica.
Also a foreword of warning – this post is mostly text, if you are here just for TN progress scroll to the very bottom for animated gifs!
Welcome to the first post in the series detailing my rewrite of Trans Neuronica, a logical game about connections, a lone AI and discovering the past and the future of humanity.
Originally written in ActionScript for Adobe AIR captive runtime, this series of blog posts will explain the process of building up the game ground-up in C# + MonoGame. Moreover I’ll try to also muse a bit about design choices, both code architecture and game design. All of this will feature a minimal amount of spoilers. Let’s start!
For the past few years Retrocade.net homepage was built on top of Yii Framework, a brilliant PHP framework that makes rapid prototyping and development of both CRUD websites and REST APIs really fast and easy (and if it sounds like an advertisement for you it’s because I’ve used it extensively in the past to build ground up a total of at least 5 different websites).
The older version of Retrocade was built on top of some microframework that I not only no longer remember the name I also no longer have the code for that website.
But the time has come to move to the future. From time to time I fiddled with the code of the site trying to add new features hoping that I can create my own, personal blogging platform that will be quick and easy to use – quick and easy enough that I won’t be able to use it as an excuse for not doing the real work.