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Indie Game Dev

Weirdtris (re)released

It’s been a while wasn’t it? The long delay since Galaxus’s release (which was almost a month) was caused by my attempts at figuring out how to actually tackle the FLA-based projects. Specifically how to get a legal and free version of Adobe Flash Professional. Long story short I didn’t figure it out, Weirdtris was built using a demo version of Adobe Animate CC 2017. I have 6 more days to get all other projects of this type done, and if I don’t? ¯\_ಠ_ಠ_/¯

Let’s get down to business – Weirdtris is a tetrisque match-3 action-puzzler with shiny art that came from Alex’s... Mouse I guess? Check out its page here.

Gamedev updates: Neuronic editors

So I randomly stumbled upon this post on Jeff Atwood’s blog: Quantity Always Trumps Quality. I’ll spare you my thoughts about how I think it’s a very good advice but, unlike many of the commenters, you shouldn’t take it literally – I think Jeff didn’t mean it literally. I’d like to live in a world where I can make quantity of posts, say every week, and learn quality that way! If I didn’t know myself that well I’d make a promise here and now. But I promise – no promises!

Damn fine cup of advice (Twin Peaks)

“Cooper, you remind me today of a small Mexican chihuahua.”

Let me tell you the progress I made over the last week on my projects. And by progress I mean… An actual prgress!

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Happy new year everyone!

It’s 20:12 right now (at least according to my computer’s clock) and I’ll probably won’t be accessing the computer again today so…

… for once I want to wish you all who come here a great new year! See you soon with more opensourced games and updates on the projects.