Livestream development schedule

Just a quick information that livestream development schedule of Kage Jittai has been decided:

  • Tuesday, Thursday, Saturday:
  • 21:00 (GMT+1)
  • 14:00 (CST -7)
  • More timezones

You can watch the livestream on Twitch.

Edit: Today's livestream is now available on Youtube.

Kage Jittai Game Development Twitch Livestream

Preliminary work on HUD

Kage Jittai HUD

I've started fiddling around a little bit with the HUD for Kage Jittai and decided for the hex theme. The edge of the HUD is wavy because I wanted to employ a hexagon texture in the background with some kind of futuristic feel but since I am programmer first I was unable to do it in a way that would be good looking, so I went for the simple black with a soft gradient.

All of the elements there are kinda important to the game, but at this point I am not 100% sure if there will not be anything else added at a later date.

Kage Jittai Game Development

Theme update!

Yep, Retrocade.net website has been updated with a new theme - rejoice and enjoy! You can expect much more frequent updates from now on due to the fact that the new theme supports, once again, blog posts which do not require accompanying images.

There might still be rough edges here and there, but hopefully I can crush'em all quickly.

Website Update

Kage Jittai development Livestream

Today, 14th of October, I will be doing a livestream of Kage Jittai development on twitch. It will start at 8PM and will last probably until about 10PM Polish Time GMT+2 (other time zones: 1PM - 3PM CST; 6PM - 8PM GMT).

Update: Recording of this session is available on youtube.

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New enemies and other things in Kage Jittai

In the past two weeks a couple of new things have been added to Kage Jittai. Not as many as I'd like but hey - real life! The video update is available here, and the written list:

  • Mob ships animation
  • Starfield background
  • Various code refactoring
  • Wave introduction message
  • Waves can now be completed and you are taken to another one
  • Power-ups are dropped by enemies
  • Game over screen
  • Lives are displayed in the hud
  • New enemy - Lazgunner
  • Preliminary work on new type of encounter - Asteroid Rush

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